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Autodesk 3ds Max Fundamentals

Course Objectives

ITShare’s Autodesk 3ds Max course, you’ll receive a thorough introduction to Autodesk 3ds Max that will help new users make the most of this sophisticated application and will broaden the horizons of existing, self-taught users. The practices in this course are geared toward real-world tasks you will encounter.

You will learn to use Autodesk 3ds Max to create photo-realistic renderings and animations. You’ll examine the interface and workflow and learn to configure a project. You’ll learn to work with lighting and perform rendering and animation, and you will learn to work with geometry imported from other applications

Course Outline

Lesson 1: Learning the Max Interface
Viewport configuration
Customizing the quads, shortcuts, and menus
Navigation shortcuts
Lesson 2: Working with objects
Creating and editing primitives
Object properties and layers
Using the transforms move, rotate, scale
Cloning and Arrays
Grouping and Linking
Using the modifier Stack
Lesson 3: Modeling
Working with Sub-objects
Working with 2D shapes and modifiers
Polygonal modeling
Compound objects
Lesson 4: Materials and Maps
Material Editor
Building basic materials
Multi-layer materials
Adding maps
Unwrapping
Using Photoshop to process maps
Lesson 5: Cameras and Lighting
Building cameras
Using lights and basic techniques
Using Mental ray lighting
Daylight system
Lesson 6: Animation
Understanding animation and keyframes
Animation modifiers and wiring
Constraints and controllers
Track view
Lesson 7: Dynamic Animation
Using particles
Space warps
Nvidia PhysX
Lesson 8: Rendering
Rendering setup and output
Mental Ray
Network rendering

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