About Lesson
Scrum Theory
You will learn how to:
- Define Scrum including the Scrum Team, Scrum Artifacts and Commitments, and Scrum Events and Activities
- Define Agile values and principles and relate these to Scrum
- Define empiricism
- Understand the drawbacks of only partially implementing Scrum
The Scrum Team
You will learn about:
- The three Scrum Accountabilities: ScrumMaster, Product Owner, and Developers and how they work collaboratively to deliver valuable Increments each Sprint
- What each of the three Scrum Accountabilities is responsible for
Scrum Events and Activities
You will learn about:
- The five Scrum Events, including Sprint Planning, the Daily Scrum, the Sprint Reviews the Sprint Retrospective, and the Sprint itself
- How the Scrum Events support Empiricism
- How and when a Sprint might be terminated
- Effective techniques for Refining the Product Backlog
The Scrum Artifacts
You will learn about:
- The three Scrum Artifacts, the Product Backlog, the Sprint Backlog and the Increment
- The Commitment for each Artifact, the Product Goal, the Sprint Goal and the Definition of Done
- Why it is important that there is only 1 Product Goal and 1 Sprint Goal
- The importance of a strong Definition of Done and how to create one
- Why multiple Scrum Teams working on the same product have a common Product Goal and Definition of Done
ScrumMaster Core Competencies
You will learn:
- The differences between facilitating, coaching, teaching and mentoring
- How to facilitate group decision making
- When to and when not to facilitate
- How a ScrumMaster provides effective leadership for their Scrum Team and the wider organisation
- Effective development practices that will enable the Developers to create releasable and usable Increments each Sprint
- How the ScrumMaster provides service to the Scrum Team
- How the ScrumMaster provides service to the Product Owner
- How the ScrumMaster provides service to the wider organisation
- Why there is no Project Manager in a Scrum Team