Course Objectives
This workshop is created using the flipped classroom approach. In a flipped classroom approach, students learn the concepts at their own pace and outside of the classroom. They learn the concepts prior to attending the classroom. In the classroom, they apply the concepts by working on the labs.
The hands-on labs will help designers and developers apply and reinforce their learning with respect to:
Design principles underlying Windows Store applications
Recommended approach and processes for designing the user experience (UX) of Windows Store applications
Guidelines and requirements for designing Windows Store application user interfaces
Describe and apply the recommended process and techniques for designing the user experience of Windows Store applications.
Apply Microsoft User Experience guidelines to the design of Windows 8 Store applications. In particular:
Determine the appropriate navigation pattern for an application
Apply layout rules to application screens
Apply correct commanding guidelines
Effectively design for different form factors, including Snapped view
Identify opportunities to leverage Windows 8 Charms and Contracts in an application user interface. In particular:
Identify and design user interfaces for Share scenarios (source and target)
Identify when it is appropriate to use the Windows 8 Search charm, and design compliant Search experiences
Identify opportunities to use the File Picker and File Saver contracts, and design appropriate user interfaces for each
Understand what user interface elements belong in the Settings charm and design compliant Settings user interfaces
Identify opportunities to use application tiles, live tiles and secondary tiles to enhance an application user experience
Describe the Start Screen tile design options.
Describe the guidelines for usage of notifications and apply them appropriately