Course Outline
Lesson 1: Low and High Poly Modeling
More Detailed Box Modeling Techniques, Tips, and Tricks
Edge Copying Technique
Combine Multiple Modeling Concepts to Create Photo-Real Models
Build Anything from Airplanes to Humans
Mesh, Patches, and Nurbs Techniques
Lesson 2: Material Techniques
Unwrap Any Complex Objects using Unwrap UVW and Texporter Plugin
Learn Game-Texturing Techniques
Pelt Mapping
Layer Many Maps using UVW Map Channels
Using Alphas and Images as Alphas
Mix and Composite Mapping
Material Types in Depth, including Multi-Sub Object, Composite, Matte/Shadow
Raytraced Materials
Render to Texture
Lesson 3: Lighting
Using Skylight
Area Lights
Radiosity
Light Tracer
Photometric Lights
E-Light Plugin
How to Reduce Time Consuming Renders with Simple Standard Lights
Lesson 4: Animation
Controllers in Depth
Controllers and Limit Controllers
Constraints – Attachment, Surface, Path, Position, Orientation, LookAt, Link
Parameter Collector
Wire Parameters
Sliders
Inverse Kinematics
IK Solvers
Animation Modifiers
Morphing
Animation Materials and Effects
Channel Locks and Inheritance
Audio Synchronization
Lesson 5: Effects
Particles Tips and Tricks
Particle Flow
Environmental Effects
Composition Tips
Glow and Flares
Dynamics with Reactor